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RT @lvlUB@twitter.com

LevelUB Crew is on it' ls way to munich for @gamecampmunich@twitter.com tomorrow! 😁
Any tips what to do this evening in #Munich? Anything #gamedev related?
#gcmuc19

πŸ¦πŸ”—: twitter.com/lvlUB/status/11319

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A couple months ago I helped make a game during Train Jam 2019 called Observations Oblique, a game about the difficulties maintaining eye contact. Check it out, show it to people who might not get the whole "eye contact is hard" thing.
#GameDev #games #Anxiety #MentalHealth #ADHD
feytechnologist.itch.io/observ

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@KitsuneAlicia "They actively exclude people who don't have money"

This is similar to a bad attitude I've seen in the indie #gamedev and even libre gamedev communities.

Many developers use the latest possible #OpenGL or Vulkan API, and make their games very GPU-intensive. So a big, new expensive GPU is needed to play them. Even though the same mechanics could be done with simpler graphics.

They don't see the irony that their gratis game is creating profit for Nvidia and producing e-waste.

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You no longer start with all weapons - now you start with just the blaster, and can assimilate weapons as you encounter them.

Here, I rush through B2 and B4 to get the mini-missile launcher and zapper.

#alitheandroid #gamedev #ascii #roguelike #monogame #sadconsole

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Alright, I think I managed to salvage my mood. Progress of today: I've started actually implementing things in my second secret game project. I have a functioning menu, adjustable window size settings as well as save & load functionality to remember the game state & settings between loads.

Don't want to give away what the game is yet though, but I hope it'll be nice. It's meant to be a smaller thing than my other project. Need a good amount more sprite work, but this is a good start.
#GameDev

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YES! Got it... I umm, implemented my vec2d*vec2d mul trit slightly wrong. Was meant to return the scalar product, not plain vec multiplication. That was making things go haywire. #rustlang #gamedev #rustgamedev

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Saw this trending on πŸ¦β€‹site this morning; it looks incredible. I'm interested in the developer SDK.

Looking at that 360 hand crank I can imagine one of the games is fishing related.

https://play.date/ #gamedev
Its a vibrant yellow handheld g…
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My background converter is working and I've got that forest background inserted into the game now! I think I'll move the background and the level up 16 pixels though.
#gamedev #snesdev

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Final iteration. The bright scheme looked horrible in-game, even with black text. I like this one a lot. Purple looked good too, but had too much of a creepy/corruption feel.

#emanquest #indiedev #gamedev #godotengine #gameart #pixelart

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Experimental background for #emanquest based on regular geometric tessellations. (Tessellations are used often in Islamic art, from what I can tell.)

What do you think? Good, ok, or poor?

#indiedev #gamedev #gameart #art #pixelart

Inspired by this: media.buzzle.com/media/images-

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RT @EXORStudios@birdsite.link
#IndieDevHour #TheRiftbreaker wouldn't be a true MEcha-based game if there were no energy shields! Making steady progress, can't wait to share more.

Wishlist Now: store.steampowered.com/app/780

#indiedev #gaming #gamedev #indiegame

twitter.com/EXORStudios/status

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Rod and cable constraints in the physics engine. Woah are they fussy! It illustrates a few things, so that's the main point here. Later things will be made much more robust. Need to refactor a bit now too.
#rustlang #gamedev

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Difficulty ramps up on higher dungeon floors. You experience more types of monsters, in addition to a large number of monsters.

Here's a quick run-down of one dungeon, floors B1 to B10.

#alitheandroid #gamedev #ascii #roguelike #monogame #sadconsole

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Difficulty ramps up on higher dungeon floors. You experience more types of monsters, in addition to a large number of monsters.

Here's a quick run-down of one dungeon, floors B1 to B10.

#alitheandroid #gamedev #ascii #roguelike #monogame #sadconsole

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