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In some good news, GDC 2019, the world's largest game dev conference has talks on worker-owned cooperatives!
schedule.gdconf.com/speaker/fi

#gamedev #indiegames

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I wonder if I could cram a #chess engine on a #tinydruino #arduino I could probably get it to talk to the Chess.com #api if I had a WiFi shield. #gamedev @TinyCircuits Hm…maybe I should

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Maybe I should write a #chess engine. Nah. I already did that [using WATIV WATV FORTRAN and punch cards.] #gamedev #programming

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I've been having fun setting up a scene for the game trailer tonight. #gamedev #indiedev

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I've been making some furniture to put in a trailer for Creator Crate. These are also now items that the player can find in game. #gamedev #indiedev

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Aaaaahhh! Adding juice is hard in practice. I've been going through dozens and dozens of variations of this gem fusion adjusting the motion alone, trying to make it feel juicy, and at this point I've been staring at it so much I just have no idea anymore. #indiedev #gamedev

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particles in #godotengine are superb! i just tested the emission of particles via a mesh, and it is really convincing - the time to get how to update the points at each frame and it weill be possible to link them to a moving object :)
peertube.mastodon.host/videos/
#libre #gamedev #creativecoding #physics #3d
@polymorphcool

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It's felt good to experiment with my level tools, now that this first phase is almost done. Godot's CSG stuff while not as precise as other tools and prone to boolean errors, really makes it quick to draft and change level layouts.

#godot #gamedev

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RT @MartinMagni@birdsite.link
With #fancade's visual scripting and voxel editor you have a whole #gamedev toolkit in your pocket! Here's a Sokoban-style puzzler by Alex and me. #screenshotsaturday

twitter.com/MartinMagni/status

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Issue #261 of the No Time To Play #gamedev #newsletter is here, with news on interactive fiction authoring systems, big things coming to Itch.io, EverQuest at 20, and a request for help. Enjoy, and thanks! notimetoplay.org/blog/weekly-l

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In the middle of testing knockback effects. Is this too much knockback? (Look up the Alucard death skip for fun!) #gamedev #indiedev #indiegame #screenshotsaturday #demonlegend

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I'm going to be participating in the Community Showcase at twitch.tv/epicdesk this Tuesday at 10PM CST and showing off a short video of Creator Crate. I hope you'll join me there. #gamedev #indiedev

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#gamedev prepping my game to have character portraits during dialog sequences, this mean engineering a bunch of crap, and maybe doing another pass at my dialog to incorporate the new stuff

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Added some UI with an altitude as a score, and emergency boosts to allow you to recover from mistakes. Probably won't use that sprite for the boosts though...

#pico8 #gamedev #screenshotsaturday

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