A couple months ago I helped make a game during Train Jam 2019 called Observations Oblique, a game about the difficulties maintaining eye contact. Check it out, show it to people who might not get the whole "eye contact is hard" thing.
#GameDev #games #Anxiety #MentalHealth #ADHD
@KitsuneAlicia "They actively exclude people who don't have money"
This is similar to a bad attitude I've seen in the indie #gamedev and even libre gamedev communities.
Many developers use the latest possible #OpenGL or Vulkan API, and make their games very GPU-intensive. So a big, new expensive GPU is needed to play them. Even though the same mechanics could be done with simpler graphics.
They don't see the irony that their gratis game is creating profit for Nvidia and producing e-waste.
Alright, I think I managed to salvage my mood. Progress of today: I've started actually implementing things in my second secret game project. I have a functioning menu, adjustable window size settings as well as save & load functionality to remember the game state & settings between loads.
Don't want to give away what the game is yet though, but I hope it'll be nice. It's meant to be a smaller thing than my other project. Need a good amount more sprite work, but this is a good start.
Experimental background for #emanquest based on regular geometric tessellations. (Tessellations are used often in Islamic art, from what I can tell.)
What do you think? Good, ok, or poor?
inkwell.studio is one server in the network